Crayon+Physics+Deluxe

=Crayon Physics Deluxe=

Originally published at Digital Play

Here's a problem solving game that is best played in a //connected classroom// (i.e. a classroom with a PC/data projector) - it's even better if you have an interactive whiteboard (iwb)  Here's a video to give you an idea of what it looks like/ how to play it: media type="custom" key="8539864"  [|Crayon Physics Deluxe] from [|Petri Purho] on [|Vimeo]. **How to use Crayon Physics Deluxe in class****1)** Start the game and explain how it works by talking the class through the first couple of screensThere are a few simple concepts behind the game that will need to be explained to the class: **2)** Show them the third screen. Ask for a few volunteers to tell you how you can move the ball so that it touches the star. Listen to their ideas and ask the class to choose the one they think will work best. Ask that student to come out and draw the solution. **3)** Continue in this way (it gets harder) and each time ask the students to explain exactly what they plan to do before letting them tray to do it. Deal with any vocabulary as it emerges and keep a record of it on a board or a piece of paper (review this later) **4)** Finish by showing them the video above and ask them to compare the differences between how they solved the problems and how the person in the video did. Another way of playing could be as a team game (awarding points to the team who solves the puzzle) //Thanks to Matt Ledding for introducing me to this idea at the 2010 TESOL Spain convention.// //Matt has other ideas how to use the game here//
 * The game is called Crayon Physics Deluxe and a free demo can be downloaded from here: []
 * You will need to install the game (you cannot play online only) but you could install it on a pen drive if this is a problem
 * The object is to move the ball to the star in every level
 * You have to draw shapes (lines, squares, triangles, circles, etc) to move / block the ball
 * You can fix a shape so that it doesn't move by drawing a circular 'hinge' (they'll see this explained in the second screen)
 * The trick is to think how to do it before trying it out